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Let the Stone Curl
 
 

CURLING TERMS

BACKBOARD
border at extreme end of sheet, behind the house

BACK END
the team members who curl last in an end (Vice Skip & Skip)

BACK LINE
the line at the far end of the house, just touching the twelve-foot circle. A stone that completely crosses this line is out of play.

BIG END
score of four or more points in one end

BITER
stone just touching the outside edge of the twelve-foot circle

BONSPIEL
tournament; when a number of teams play in several events, usually over a weekend

BUTTON
the one-foot-diameter circle at the center of the house

CENTER LINE
line drawn down the middle of the sheet, between one house and the other

COUNTER
stone lying closer to the tee than any of the opponent’s stones

CURL
the curve in the direction of the turn of a stone as it slows down to a stop; also called a bend or a draw

DOUBLE TAKE-OUT
when a shot strikes an opponent’s stone, ricochets to strike a second one, and pushes them both out of play

DRAW
a shot that comes to rest in the circles without striking another stone; or the amount of arc or swing of stone during its movement up the ice; or the selection of teams and schedule of games for a specified period of play.

EIGHT-ENDER
when a team scores eight points in one end (very rare!)

END
a division of a game, during which each player throws two stones from one end of sheet to the other and points are scored

FALL, FALL OUT
when a stone moves the opposite way from the direction that it is turning, as it travels down the ice

FREEZE
when stone has just enough momentum to stop when it touches another stone

FRONT END
the team members who curl first in an end (Lead and Second)

GUARD
to place one stone in front of another stone to protect it; or the name of a stone so placed

HACK
an immovable brace for the foot set into the ice at the point of delivery. One is provided on each side of the center line for right and left-handed players.

HAMMER
the last stone delivered in an end; so called because it can be the decisive shot

HOG
a stone that fails to cross the far hog line

HOG LINE
a line drawn across the ice in front of the house; a delivered stone must be released before the near hog line and clear the far hog line to remain in play

HOUSE
a goal at each end of a sheet, designated by concentric circles that are 4 feet, 8 feet, and 12 feet in diameter

ICE
the sheet of ice played upon; or the distance between where the skip wants you to aim the stone and where he wants it to stop

IN-TURN
a stone that is released with the palm of the hand turned up, towards the body

LEAD
the player who delivers the first pair of stones for the team

NARROW
a stone that is delivered towards the area closer to the target than the Skip’s broom is held; also referred to as "Inside"

OFF THE BROOM
a stone that is not delivered towards the Skip’s broom; off target

ON THE BROOM
a stone that is delivered directly towards the Skip’s broom; on target

OUT-TURN
a stone that is released with the palm of the hand turned down, away from the body

PEBBLE
texturing of the ice surface by mist-spray, providing a running surface for the stone

POINTS GAME
a game where typical shots are set up, played and scored according to accuracy

PORT
an opening between two stones that is wide enough to allow another stone to pass through

RAISE/PROMOTION
hitting a stone lightly with a delivered stone, causing it to advance to a better position

DRAW WEIGHT
when a stone has just enough momentum to stop in the house

RINGS
the concentric circles that make up the house, often referred to as the 4-foot, 8-foot, and 12-foot rings

RINK
a group of players who make up a team; or a sheet of ice

ROCK
another term for a stone

ROLL
any movement of a stone after it strikes another stone; it is often desirable for a delivered stone to "hit and roll" or "tap and roll" into scoring position

SECOND
the player who delivers the second pair of stones for the team

SHEET
ice on which a game is played

SHOT ROCK
the stone lying closest to the center of the house

SKIP
the team member who stands in the house, determines strategy, decides how each stone is to be played, and usually delivers the last two stones for the team

SKIP’S ROCKS
the two stones delivered by the Skip; as the last stones delivered in an end, they are considered critical to its outcome

SLIDE
the forward movement of a player delivering a stone

STRAIGHT HANDLE
a stone traveling without revolving motion; the stone is said to have "no handle" or to have "lost its handle"

SWINGY ICE
when the draw or arc of a traveling stone is greater than usual

TAKE OUT
when the delivered stone strikes another stone hard enough to remove it from play, while the delivered stone remains in play

TARGET
the stone’s objective; the point where the Skip would like the delivered stone to stop

TEE
the exact center of the house

THIRD
Vice Skip; the player who delivers the third pair of stones for the team

WEIGHT
the speed at which a stone is delivered. tee weight, hack weight, hog weight are various terms for delivering the stone with just the right amount of speed to reach the tee, the hack, or the hog Line

WICK
when a stone bounces lightly off another stone

WIDE
a stone that is delivered towards the area farther from the target than the Skip’s broom is held; also referred to as "Outside"

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